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Eastern Front WWII 6.4.4.1 - Google Play




About Eastern Front WWII

Eastern Front is a huge turn based strategy game set on the Russian Front in World War II. From Joni Nuutinen: by a wargamer for the wargamers since 2011 You are in command of the German WWII armed forces—generals, tanks,...

Eastern Front is a huge turn based strategy game set on the Russian Front in World War II. From Joni Nuutinen: by a wargamer for the wargamers since 2011

You are in command of the German WWII armed forces—generals, tanks, infantry, and air force units—and the object of the game is to conquer the Soviet Union as quickly as possible.

This is a huge game, and if you haven't played games by Joni Nuutinen, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front.


What's different on the Eastern Front compared to Operation Barbarossa?

+ Scaled up: larger map; more units; more panzers and partizan movement; more cities; Now you can finally outmaneuver more than just a couple of units to form über-encirclements.

+ Tactical Areas and MPs: Some hexagons are connected together, forming slowly evolving tactical areas, and you can move between such hexagons using tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.

+ Economy & Production: You decide how to use the industrial resources that you capture. Build railway networks, produce Rail MPs, manufacture minefields, manufacture fuel, etc.

+ Railway Network: To navigate the huge game area efficiently, you need to plan where to build the railway network.

+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front-line units located too far away from Generals might lose 1 MP.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Experienced units learn new skills, like improved attack or defense performance, extra MPs, damage resistance, etc.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

+ Inexpensive: The entire WWII eastern front for the price of a coffee!



Privacy Policy (full text on website & app menu): No account creation is possible, the made-up username-text-string used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used. In the case of crash the following non-personal non-identifying data is sent (using ACRA library) to allow quick bug fix: Stack trace (my code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it absolutely needs to function.


"The Eastern Front was a war of extremes. The soldiers fought in the hottest summers and the coldest winters. They marched through forests and swamps, and they fought in the ruins of cities."
- Military historian David Glantz



Previous Versions

Here you can find the changelog of Eastern Front WWII since it was posted on our website on 2014-06-13 23:24:29. The latest version is 6.4.4.1 and it was updated on 2024-04-26 22:43:28. See below the changes in each version.

Eastern Front WWII version 6.4.4.1
Updated At: 2024-04-20
Changes: + Added old stalin line forts + Setting: Lose westmost infantry unit to other fronts starting from 1943 + War Status: Shows number of hexagons player gained/lost in the last turn + Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp bonus up), penalty for armored attack, penalty for attacking with a weak/small unit, etc + Rails can be build over hospital/airfield + Fix: Travel counter not working on some devices + HOF refresh
Eastern Front WWII version 6.4.2.0
Updated At: 2023-11-25
Changes: + Accuracy: Airforce can use MPs to prepare for the next sortie to make it more efficient + Each general alters between offering call-for-support or sabotage action + Setting: Set Max number of German Infantry in play at once (excludes Motorized & Axis) + Setting: Alter how strongly hexagon grid is drawn + Setting: Rounded Display + Setting: Turn making a failsafe copy of the current ongoing game ON/OFF + Fix: Movement arrows didn't scale correctly on some devices
Eastern Front WWII version 6.4.0.1
Updated At: 2023-09-05
Changes: + New Brandenburg unit icon + Soviet landing in Novorossiysk + Revamped movement arrow drawing mechanism + Settings: Scattered Units marked with symbols (was icons) + Partizans can occur deeper in Axis area + Setting: support units can have higher/lower selection priority + Setting: MAP button can show full screen map with city icons or VP in a circle + Setting: Turn AutoMove ON/OFF or alter its range + Setting: Automove can focus the map into direction of travel + Moving a couple of VPs around
Eastern Front WWII version 6.3.6.0
Updated At: 2023-07-02
Changes: + Split the generic Axis unit type into Romanian and Hungarian infantry division unit type + Began naming the Axis units as two Romanian or two Hungarian infantry divisions, made them slightly stronger as a result + AI: Trying reduce excessive tactical-task-switching + More efficient German bombardment
Eastern Front WWII version 6.3.5.1
Updated At: 2023-05-30
Changes: v6.3.5 + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route + Minimap: red enemy area coloring + Simplified Shield-styled city icons + Fix: Dig-in miscounting v6.3.4 + Unmoved units with full move points between turns will start to dig-in and get a defense bonus + Setting: General switched from ON/OFF to % chance of getting each general + Dugout can be placed on a border hexagon of a province if enemy control at most 10% of it + UNDOs increased to 40
Eastern Front WWII version 6.3.2.1
Updated At: 2023-04-20
Changes: + General can request sabotage: a couple of nearby enemy controlled hexagon change sides + Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it + AI: More comprehensive situation assessment before attacking over rivers + Resorted items on generals' action-menu + HOF: Big cleanup of the oldest scores
Eastern Front WWII version 6.3.0.1
Updated At: 2023-01-06
Changes: + Dugouts will from now on arrive via Build-Dugout action by a general (cost 4 MPs) + Airfields will from now on arrive via Request Airfield action by a general (cost 4 MPs) + Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any) + Railway crossroads show RMPs if any (white rext on black circle) + When MP/HP resource selected, eligible units will have yellow edges + Map Labels showing peak German advance + HOF cleanup
Eastern Front WWII version 6.2.8.0
Updated At: 2022-04-19
Changes: + Setting: Turn major developer alerts ON/OFF + Setting: HOF: Send scores to online database (ON/OFF switch) + Added more military history quotations + Removed the pointless Minefield ON/OFF switch since mines are controlled by production + Fix: Infantry MP-resource went to other unit types too
Eastern Front WWII version 6.2.6.1
Updated At: 2022-01-15
Changes: + HOF only available on the website: menu item opens a link in a default web browser (less local data processing and storing and no score downloads) + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + War Status includes list of currently requested resources + AI: Improvements in front line coherence + HOF cleared from the oldest scores
Eastern Front WWII version 6.2.5.1
Updated At: 2021-10-13
Changes: v6.2.5 + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green) v6.2.4 + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders. Settings: brightness & line-width + The percent of how much the player controls of the province currently on the screen drawn on grey box + More Tactical Routes


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Users Rating:  
  3.0/5     1
Downloads: 207
Updated At: 2024-04-26 22:43:28
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial